Electronic Theatre In-depth Review: Time Crisis: Razing Storm

VN:F [1.9.22_1171]
Rating: 5.0/5 (2 votes cast)

Electronic Theatre Image

            One of the most predictable gameplay formulas for the PlayStation move motion-controller, especially given the catalogue on hand for Wii owners, Time Crisis: Razing Storm is surprisingly lonely as one of only two arcade style Shoot-‘Em-Up games currently available. Along with the creatively titled The Shoot, Time Crisis: Razing Storm takes the traditional arcade presentation and applies it to the motion-controller, delivering near-perfect coin-op style play to a high-definition console.

            That goal of arcade perfection is obviously thought to be relative quantity for Time Crisis: Razing Storm, as while a pound coin might be enough to see you a fair way through a Time Crisis game, the larger investment demanded by Time Crisis: Razing Storm will offer you three arcade titles on one disc – includingElectronic Theatre Image the previously full-priced PlayStation 3 release, Time Crisis 4. The game plays as a light gun shooter for which PlayStation Move is a perfectly acceptable control scheme, with or without the gun aping accessory, the problems come when factoring in the new content.

            In addition to Time Crisis 4, which itself is qualified as the original arcade version, Time Crisis: Razing Storm includes both Razing Storm and Deadstorm Pirates. Deadstorm Pirates is yet another well-crafted light gun Shoot-‘Em-Up, replayable and enjoyable as both a single-player campaign and with friends. With unlimited ammo and multiple routes, Deadstorm Pirates offers a great deal of content for anyone who finds high-score runs a compulsion. Where Time Crisis: Razing Storm isn’t so successful however is with that titular Razing Storm.

            Razing Storm is seen as a spin-off from the Time Crisis series, in which the player must to fight futuristic terrorists and renegade soldiers in a South American country as part of a special forces unit called S.C.A.R. Electronic Theatre Image(Strategic Combat and Rescue). The game features quite a few differences to the tytpical Time Crisis set-up, with the ability to control movement being most noticeable. Taking place in a destructible environment, finding cover is as essential as it is frustrating, as the combination of Time Crisis’s traditional tied line shooting and a free camera simply don’t gel, and when couple with an awkward control system make for a nigh-on broken experience.

            There’s no denying that Time Crisis: Razing Storm is the best looking title the series yet presented, with any fan of arcade Shoot-‘Em-Ups certain to scour the depths and finds reams of subtle suggestion within the visual design of each of the three titles. Of course, given the original age of the three including games, there are many superior looking titles available for the PlayStation 3, and TheElectronic Theatre Image Shoot certainly has more personality, but there’s nothing wrong with Time Crisis: Razing Storm’s visual quality.

            There are few titles with PlayStation Move implementation that deliver a familiar gaming experience, bar those that were old releases modified for the motion-controller of course, but even then Time Crisis: Razing Storm provides a wholly enjoyable videogame for two of it’s three portions. Some may consider the content limited, though there are more hours of investment available in Time Crisis: Razing Storm’s score runs than The Shoot’s move scenes and certainly enough depth to satisfy any light gun Shoot-‘Em-Up game fan. While Time Crisis: Razing Storm doesn’t rewrite the rulebook, those two traditional games included live up to their heritage, and very little more could realistically have been expected of this compilation release.

Electronic Theatre Image

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

In-depth Reviews Score Interpretation

-END-

Related Posts:

  • No Related Posts