Electronic Theatre In-depth Review: OMG-Z

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Rating: 5.0/5 (26 votes cast)

             British Studio Laughing Jackal’s recent spell of domination over the PlayStation Store’s Minis release schedule presented an interesting variety of game design. The slow pace of Fighting Fantasy: Talisman of Death is most certainly an antithesis to OMG-Z, a game founded on the idea of precision, judgement, and high scores.

            The basic premise of OMG-Z sees players given a birds-eye view of a single screen level, and tasked with taking out as many zombies as possible with a limited number of bullets. Chain reactions are the critical key for success,Electronic Theatre Image and different types of zombies will aid this in different ways; for example, some will explode when shot, others will unleash projectiles such as acid. A combo can continue far longer than would be expected on the levels that connect groups of zombies with such special undead creatures, though even the most basic zombie can take down their closet neighbour with a little blood splatter. Depending on their rate of success, players will be awarded a bronze, silver, gold or platinum trophy on each level, each with a monetary value which be used to purchase upgrades.

Selecting a level from a pyramid structure, completion will unlock any adjacent levels ahead of those which they choose to play. Though it may sound like a simple solution to a complicated situation – which it very much is – it does allow for players to skip a level they are having problems with and come back later when more upgrades have been purchased.

The upgrades revolve around the zombie types, and the abilities of each individual. Upgrading the Rifleman to fire more than one bullet upon death may be essential to achieve a high score on one level, but could be Electronic Theatre Imageuseless on the next. Players must balance their upgrades carefully as they progress, as simply maxing out one zombie type will make the occasional level very easy, but the bulk of them will remain too great a challenge.

Despite offering more than seventy-five levels, most players will find their first completion of OMG-Z will take around an hour at most. However, discarding OMG-Z upon reaching the end story sequence is to miss the point entirely, as there will undoubtedly be many levels which you have yet to best, or even play at all. Achieving a platinum trophy on every level is no easy task, and even the most experienced videogame player may find certainly levels far too taxing prior to having upgraded the necessary components.

            The story is presented in a welcomingly comedic series of black and white comic book panels. Well drawn and unashamedly gruesome, OMG-Z’s premise is one that’s wholly predictable but no less enjoyable because of it. In-game things are handled a bit differently; though still black and white, the action is limited to the randomElectronic Theatre Image movement of zombie types and their eventually demise. It’s an interestingly drawn game, but there can occasionally be some confusion between which type a zombie is – a maddening issue when attempting to achieve that platinum trophy on a level.

            OMG-Z is a surprisingly compelling game. It’s short-burst style gameplay quickly builds into a campaign-length addiction, with the ‘just one more go factor’ greatly enhanced by the many available upgrades which can be earned through successful completion of levels. Players will return to earlier levels that they have already mastered in an effort to better themselves and make later levels easier: if there were ever a greater sign of a game built to accommodate a need to surpass your own goals, it certainly wouldn’t need to be much more convincing.

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