Inafune on Yaiba: Ninja Gaiden Z: ‘It’s very much over the top’

Tecmo Koei Europe’s Yaiba: Ninja Gaiden Z is gathering pace for its early 2014 release, set to make its UK debut at the Eurogamer Expo, London Earls Court, later this week. Recently Electronic Theatre had the chance to sit down with Keiji Inafune, producer on […]
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Tecmo Koei Europe’s Yaiba: Ninja Gaiden Z is gathering pace for its early 2014 release, set to make its UK debut at the Eurogamer Expo, London Earls Court, later this week. Recently Electronic Theatre had the chance to sit down with Keiji Inafune, producer on Yaiba: Ninja Gaiden Z, and discuss just what makes this Ninja Gaiden spin-off special.

“We know that a lot of people are looking for realistic graphics, but I think there’s something about being believable and something that people will get into, and it will be real for this game.” States Inafune talking about the visual design of Yaiba: Ninja Gaiden Z. “If it makes sense for this game – and there are actually things that we can do because of this art style that will make it seem real – I know that sounds kind of strange, but it will seem real for this game.

“And we think that this art style… we can do that with this art style. People will look at this, and they’ll have fun.”

Yaiba: Ninja Gaiden Z is an all-out action videogame. Players enter the role of a cyborg ninja and slice their way through literally hundreds of zombies. Thousands, even. This is not a videogame that sits well alongside reality, nor is it intended to.

“You’ll see the amount of blood that we have coming off of the game is not realistic. It’s very much over the top, but it works really well with the comic book style. So we think they work really well together, they complement each other.”

Yaiba: Ninja Gaiden Z is set for release on PlayStation 3 and Xbox 360 in early 2014. Electronic Theatre will bring you a hands-on preview of the videogame later this week and the full transcript of this interview with Inafune in the very near future.

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