The announcement of a PAL release for Heavy Fire: Shattered Spear came as somewhat of a surprise, even more so given how close we are to seeing the product arriving on store shelves. Given the success of Avanquest Software’s move into high-definition (HD) console titles with the truly groundbreaking The Walking Dead – arriving just in time for the recently released 400 Days downloadable content – Electronic Theatre thought it would be prudent to take a look at just where this fresh entry into the console market will be taking us next.
Heavy Fire: Shattered Spear is a much simpler videogame than The Walking Dead, adopting a more traditional format and ensuring that players know exactly what this experience is all about from the get-go: action. Plain and simple, Heavy Fire: Shattered Spear is a videogame that takes the player on a rollercoaster ride to become an American hero. For many, that’s exactly the kind of thing that videogames should be doing.
The videogame is designed as an on-rails shooter. It makes no bones about this: Heavy Fire: Shattered Spear is not a first-person shooter (FPS) as you might expect – especially given the screenshots that represent the videogame without interaction – but instead your movement is limited to taking cover upon reaching each next set-piece. The player aims with the left analog stick and ducks or moves into cover with the right, pulling that right trigger to fire and the left to throw grenades. Given that a traditional FPS has movement on the left analog and aiming on the right it does take some getting used to, but before the first level is through most players will have grasped the change-up.
As an on-rails videogame many might think that Heavy Fire: Shattered Spear is best suited to play with a light gun. This may well be true, but as no compatible light gun accessory was available to Electronic Theatre at the time of writing this preview it’s hard to say whether or not it would improve the experience, especially when Heavy Fire: Shattered Spear is clearly designed for co-operative play. Though limited to a local-only arrangement, Heavy Fire: Shattered Spear works incredibly well when two or more players team-up, covering all angles and ensuring that one player is always left standing. This is where Heavy Fire: Shattered Spear excels, and this is a feature Electronic Theatre hopes that the development team at Teyon managed to push harder as you venture deeper into the videogame. Heavy Fire: Shattered Spear will launch on Xbox 360 and PlayStation 3 later this month, and Electronic Theatre will keep you updated with all the latest details from Avanquest Software.
Don’t forget: You can win a copy of Heavy Fire: Shattered Spear right here at Electronic Theatre. Simply visit the Win a Copy of Heavy Fire for Xbox 360, PlayStation 3 or Nintendo 3DS! competition page for more details.