Electronic Theatre In-depth Review: Dynasty Warriors Advance

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Rating: 5.0/5 (3 votes cast)

Electronic Theatre Image             With the new NintendoDS going from strength-to-strength you’d have thought that new titles for Nintendo’s Game Boy Advance wouldn’t be worth bothering about; but I ask you to take another look at what you could be missing-out on, in the form of Koei’s release of Dynasty Warriors Advance. 

            Having been a series to have received much critical acclaim and commercial success on both the PlayStation2 and Xbox, it’s quite clear as to why Nintendo jumped at the chance Electronic Theatre Imageto publish an exclusive edition of the title on their currently most successful console. Based on the usual Japanese samurai storyline of warring factions (in this case three) with three different characters to choose from in each, the player must attempt to dominate over each other in the kill-everyone premise, as the AI has entirely the same intention; if you can be bothered to read through all the text. Being part Turn-Based, part Hack-N’-Slash Adventure you could be dubious as to exactly what it’s trying to pull-off.            Going straight into the game you have three gameplay modes to choose from, there’s Mosou, Free and Challenge. Mosou brings you into the Dynasty Warriors world and is also the name for your character’s Special Move. Free Mode simply drops you straight into the action, while Challenge Electronic Theatre ImageMode beefs the games replay value with Endurance, Time Attack and Battle Luck Modes. The main game is not a pick-up-and-play affair by any means, if you’re one of these gamers that dismisses Tutorials I’d advise you to take a look first as you may find yourself throwing it across the room. The amount of moves on offer isn’t expansive; your main moves are controlled via the B Button with Power Moves on A and your Mosou Attack is executed with a combination of the L Trigger and A Button – when you have sufficiently killed enough enemies to fill the Mosou Meter – and looks impressive when implemented with flashy blue flames and results in your character becoming pretty-much impervious. You’re also provided with six extra abilities to improve your attacks further, but their actions simply don’t seem that notable.            The game sprites themselves are animated very nicely. Characters and enemies look colourful and detailed and the encouraging level of detail is retained through the hectic battle sequences. The backgrounds look suitably lush and have nice depth to them. While the title displays nothing amazing or that hasn’t been done before on the Game Boy Advance, at the same time you won’t be disappointed with any graphical bugs.

            There’s the usual Heavy Metal Guitar-based Soundtrack that’s as popular as ever, but reproduced nice enough through the Game Boy Advance’s speaker with the sound effects trying Electronic Theatre Imageto add a bit more solidarity to your moves each button press.

           While you may not be immediately taken with Dynasty Warriors Advance, with it appearing little more than frustrating a first, and some controls didn’t seem as responsive as an accurate level of acceptance (having to retreat at certain points for the story but getting massacred instead), but with some perseverance the title hooks you, and with the Challenge Modes to satisfy going against hordes of enemies in different scenarios it simply gets more and more difficult to put down. 

 

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