Electronic Theatre In-depth Review: Geist

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Rating: 3.0/5 (2 votes cast)

Electronic Theatre ImageGeist is another GameCube release of few from Nintendo this year, and there has been a lot of people highly anticipating its’ coming. It’s another one of the games this year that’s really pushing boundaries right from the conception of it. Other Nintendo releases like Nintendogs, Mario KartDS and Battalion Wars have had a huge reaction on release; but Geist has had a large following since the first mention of it in late 2003.

            It’s not surprising though – I don’t know any First-Person Shooter that has taken thisElectronic Theatre Image idea and used it well, or at all in fact. The concept is unique; you are a on a mission to infiltrate a rouge scientific research lab called Volks Laboratory’s which is suspected of illegal activities. During this mission however everything goes horribly wrong, and you and your team leader get captured and have horrible experiments performed on you. These experiments leave you without your body floating around in a ghost like state; you now have to use your detrimental condition to your advantage.

            The game that has come of the concept plays as a First-Person Shooter with an added element of gameplay, you can now possess people and objects. It’s done through a system where you can possess objects at anytime – but only specified ones – and in order to possess people you must give them a good scare before-hand. This structure really governs the gameplay as you will find yourself completing many small puzzles which eventually scare someone, posses them and carry on with theElectronic Theatre Image story. Being a First-Person Shooter, there is of course many gun-battle segments – these can be lots of fun as when a body you’re in is killed you don’t die; instead you de-posses the body, time slows down and you get time to look around for your next victim. This game really does turn the genre on it’s head, simply because you can’t be killed when you’re running around in a body killing people, you only die when you’re dead and have nothing left to possess – even then you get a Spirit Meter to show how long you’ve got to find another host.

            The puzzle element does add a lot of intrigue to the game, instead just running through destroying what ever you see you spend a lot of time thinking through how to get your immaterial-self out of the area you are trapped in through you lack of being able to work door handles. The geneElectronic Theatre Imageral procedure is to take over an available object, activate it, see if that scared the person in the room enough, if not find another object and possess that. Sometimes there’s a set routine to follow to scare the person enough to possess them – bigger and more complex puzzles in the game that require a lot more thinking to get through.

            The shooting isn’t the main part of the Single-Player game, but it’s everything that makes the Multi-Player game. There are three Modes to choose from, Possession Deathmatch, Standard Deathmatch with lots of Hosts to amuse yourself with, Hunt – a mode where Ghosts and Hosts fight for survival; Hosts fight with Anti-Spirit guns and Ghosts try to take over the Hosts and send them into the death pits around the arena – and then there’s Capture the Host, this is Electronic Theatre Imagelike a normal Capture the Flag Mode apart from it’s a Host and you get extra points on it for every person you kill whilst on the way to the flag drop-off point. All of the Multi-Player options have a huge number of bots, loads of teams to set people on and varied difficulty settings.

            Graphics on this game are appropriate for the title: there aren’t many things that will absolutely amaze but there’s nothing that will leave you felling horrified you paid full-price for it. As with most Nintendo releases, this title is internally stable with no glitches or patchy areas of the game at all. The sound has a nice quality to it, especially the screams you hear when taking over someone’s body!

            This is a really good, fun, enjoyable game, but I really don’t think it’s lived-up to the anticipation it created when people first heard of it’s ideas. The story is really the thing that keeps the Single-Player game moving with the gameplay just adding mild bits of entertainment throughout, even the Multi-Player that’s normally the be-all-and-end-all of First-Person Shooters is missing that little magic that just keeps you wanting to go back and play again and again. The title can easily be deemed as an opportunity just missed out upon – seeming as though there was rather less input by Nintendo’s own developers than had been suggested – and a test-bed for some amazingly original ideas for Geist 2.Electronic Theatre ImageElectronic Theatre Image  










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