Electronic Theatre In-depth Review: Mortal Kombat: Deception (US)

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Rating: 5.0/5 (2 votes cast)

Electronic Theatre ImageAs one of the worlds leading beat-‘em-up franchises, Midway have huge legacy to live up to. They’ve have had a lot of success with the Mortal Kombat franchise, right from its early days people the world over have spent hour after hour kicking two tons of crap out of the characters or friends on multiplayer. Previous 3D renditions of the franchise (Mortal Kombat: Deadly Alliance and Mortal Kombat 4) have fallen short of this. Mortal Kombat: Deadly Alliance now appears like working code for Mortal Kombat: Deception. The moves didn’t flow into each other and the graphics weren’t as well presented.

Although Mortal Kombat: Deception is never going Electronic Theatre Imageto be released on the GameCube in the UK , to my delight a college of mine (who was in America ) bought me a copy. The GameCube version of the title had been held back because the other formats were falling behind schedule. So Midway added a few special features; Shao Khan and Goro as playable characters (never before have these two characters been playable). At the beginning of the game you start with 6 more players than the other versions.

I’ve played Mortal Kombat: Deception on the Xbox and PlayStation2 and, although it’s a great game on both systems it falls short of the GameCube version – partly because of the systems themselves. It’s not so much the systems fault the developers haven’t worked so hard at correcting all the faults and sloppy controls; the PlayStation2’s Dual Shock2 controller just hurts my hands and the S-pad controller for the Xbox is plain awful – why did Microsoft change from their original pad? You know, -the chunky pad- which in my opinion is a much better pad. I hear you say Electronic Theatre Image“well the PlayStation2 pad is a better controller than any other pad!”. This is the response you get from the uneducated gamer – people who don’t give a system the chance to prove itself. You simply can’t just play one game then judge a system (just like our preconceptions when we meet someone new).

In my opinion the design of the GameCube release is a much better system. It’s clearer than the PlayStation2 version, the controls (oh those lovely GameCube controls) are much better and the newly added Analogue control is calibrated perfectly. The usual moves apply like pressing towards on the D-pad whilst pressing B, B, Y, B for combos etc… My point is bolstered by the fact that Nintendo gave full development of the controller to a gamer; instead of just improving on earlier designs. I can’t work out why everyone moans about the GameCube controller, everyone says “I can’t get used to it, the controls are all Electronic Theatre Imagein funny places it’s a weird shape blah de blah…”   The controls are there at your fingertips, it fits snugly into the palm of your hands, and the Analogue sticks are in much better places and, the WaveBird -what an amazing piece of technology.

Mortal Kombat has evolved into a really hard but truly great game, causing the same effect on the market that the original did over ten years ago. They’ve polished all the imperfections out of the game which Mortal Kombat: Deadly Alliance had in abundance. You still have the three fighting styles (although polished up a bit to allow the moves to flow into each other easier). New multi-tiered arena’s to take the game to new levels, which includes brutal death-traps and mid-level weaponry. Unleash combos and other various moves on your opponents to get them to the edge, pull off an uppercut and watch them fall into the depths of a pit to be impaled on spikes or smash to pieces on the rocks below. There are also various other death-traps like a hot iron press, throw your opponent into the press and watch them squeal as they try to escape the clutches of death. TheElectronic Theatre Image combat is solid and a well constructed series of specials and combos. The usual array Mortal Kombat finishers return, with a variety of Fatalities and Hara-Kiri’s for each character.

There are other modes as well which includes the traditional Arcade and Multiplayer. A new addition is Chess Kombat, a game based on chess with a Mortal Kombat style twist. The aim is to play through the game like the traditional Chess game, take your opponents pieces one-by-one. When two pieces meet they engage in Mortal Kombat. The pieces strengths depend on which player they are, remember to be careful when confronting pieces on the board. You can also lay traps which eliminate any pieces that land on the square you chose to lay said trap on. There are also power-up squares which increases your chess pieces strength.Electronic Theatre Image Compete against your friends or the AI in Puzzle Kombat, a game reminisce of the original Nintendo classic Tetris with another little Mortal Kombat twist. Whilst playing you will notice mini-me characters fighting at the bottom of the screen. You have a super-bar to fill by performing combos (which you achieve by destroying multiple blocks). When your super-bar is full you can press Y and unleash a special attack; ranging from either rearranging your opponents blocks or reducing the amount of blocks on your board. The Krypt makes a return giving you the option to buy character profiles, new arenas, art work etc. when you have earned lots of Koins – done so by winning bouts of any mode against AI opponents.

The Konquest mode allows you to explore a free-roaming environment. Expanded heavily since Mortal Kombat: Deadly Alliance , you play as a Electronic Theatre Imagenovice fighter you have tough training to do, learning moves and improving your prowess as a warrior – which allows you to improve your ability to defeat your opponents a lot more effectively. The moves you learn become harder and harder to pull off, but after a while they become second nature like previous games in the franchise, although when you are running around the free-roaming environment, it reminds you of controlling a player in a PlayStation game.

The management of the polygons is near perfect, the characters are much sharper than the characters in Mortal Kombat: Deadly Alliance and the textures in the arenas have been vastly improved on, with almost no imperfections. The theme tune and background music is of becoming of a Mortal Kombat game of this calibre, but rarely more than average for the GameCube.

This title is the most complete Mortal Kombat package to date, making it a must have of this generation. But unfortunately it will never be released in the UK on the GameCube, once again making importing games or yelling at Nintendo a priority depending on your situation. Rival system’s versions fall short of the GameCube release, and so my advice is to buy it on import because you are missing out on the greatest version of this game.Electronic Theatre ImageEleectronic Theatre Image




















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