Electronic Theatre In-depth Review: Yu-Gi-Oh! The Falsebound Kingdom

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Rating: 5.0/5 (2 votes cast)

Electronic Theatre Image           Yu-Gi-Oh!: The Falsebound Kingdom is basically the GameCube’s equivalent to the PlayStation2’s Yu-Gi-Oh! Duellist of the Roses and the Xbox’s Yu-Gi-Oh!: Dawn Of Destiny. It also is one of the few Yu-Gi-Oh! games that (shock, horror!) doesn’t use cards. It is different, to say the least, but keeps with the general theme of the Yu-Gi-Oh! games.

This game has a refreshingly different story compared to other Yu-Gi-Oh! Titles we’ve seen in the past, and features more plot twists than the telitubbies have hate mail (I’m now on TinkyWinky’s hitlist…), but unfortunately it takes a turn towards predictability towards the end. It also has the added bonus of 3 different characters, 1 of them you have to unlock so it also has a high replayability factor. The plot for the Yugi story mode sees Yugi and chums called to SIC labs to test out some new Duel Monsters Technology called Kingdom basically a digital world that the Duel Monsters exist in – not exactly dissimilar to the matrix – when suddenly something goes horribly wrong (surprise, surprise) and you remain trapped within Kingdom. The Kiaba story is basically the same – except that they call him in to invest in the company.

The game has some quite good sound but also has Yu-Gi-Oh!’s patent “text opposed to voice sampling” policy, but with this as an exception the sound is very realistic. It also has my favourite type of back ground music, the type of music that doesn’t distract you from the game, but remains fully effective for the atmosphere of the game.

The graphics are probably the hardest thing to evaluate in this game, the main reason for this is the fact that they are inconsistent. Some of the graphics are brilliant (just look at the Silverfang’s howl or the attack in the screenshot to the left to prove my point) but then the clothes and wings are terrible, they are just blank sheets with some pictures pasted over them with minimal animation. Also a lot of the monsters attacks are similar; the Dark Magicians attack is the same as the Rouge Doll, the Dancing Fairy and many more. It’s almost as if they got a team of designers who are talented and incredibly skilled to do about one eighth of it and then got a bunch of typewriting monkeys to do the finish-up.

The game can take a bit of effort in getting used to but once you’ve mastered the basic’s it’s very rewarding. In battles each one of your monsters receives a certain amount of action points, which are used to attack and defend, or use an item. Every time you attack you cause damage to your opponents’ monsters – but the game seems reluctant to tell you exactly how much damage is caused by each attack. Also whenever you participate in a battle your monsters gain a level, the higher the level the high the attack, defence, live points and action points your monsters have. However, battles are not all you do. You actually have many different teams at your command, which you can position on the battle field in order to take control and fortify settlements.

Being a Yu-Gi-Oh! title, it’ll obviously be missed by many a-gamer reluctant to be seen with the title resting upon his/her shelf, which I feel is unfair to such a solid piece of work. All in all I think this is an above average game, with its strengths out-weighing its flaws.     

 

 

 

 

 

 

 

 

 

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