Electronic Theatre In-depth Review: Star Wars: Episode III: Revenge Of The Sith

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Rating: 5.0/5 (1 vote cast)

Electronic Theatre ImageIn the beginning there was the middle, the great stretch of space far, far away where lightsabers and robes were the “in-thing”.  Three glorious Chapters of Sci-fi excellence with robots, massive terrorising machines, weird creature-like life-forms, and even a cool little green man, millions of people flocked to see the movies and buy the merchandise afterwards.

The games industry, although not at its peak in the late 1970’s when the seriesElectronic Theatre Image started, produced many a title for all the CommodoreC64 and SpectrumZX fan’s at the time. The second, (fifth) in 1980 and third, (last) films hit as the Atari consoles became bigger producing another huge range of titles for those wanting to wield virtual lightsabers, with hindsight, a rather graphically impaired lightsaber at that. It was now that Star Wars seemed to really take off; toys, videos and games sold massively for another three to four years after the third film, and then became quite collectable items. Games were released on the Master System, Mega Drive, NES, and SNES, even the 3DO, CD-i, PlayStation, Saturn and Nintendo64; in fact practically any gaming machine released over the past twenty years has seen at least one Star Wars tie-in.

Now, finally at the beginning nearly twenty three years later, we have gone back almost fifty years, Electronic Theatre Imagemaybe more, Darth’s face being so ageless in the last film.  Technology has seemingly advanced beyond the empires wildest dreams; imagine if robot drones like these existed then or err in the future, Jedi Mind Control would almost be worthless. Anyway enough about the films, lets have a look at possibly (but improbably) the last ever-official Star Wars movie/game tie-in, Star Wars: Episode III: Revenge Of The Sith.

Those of you that went out to buy the game as a sneak peak of the film should have begun to realise now that you were tricked, by “nasty little advertising tricksies’”. The beginning and the very end of the game are the same, but that’s about it, oh no I was wrong, the same people die in the game and film, and that is it. When playing through, after watching the film, you see how they used game graphics mixed with tiny clips from the film to give an entirely different story from the ones being told in the clips.

 The game plays similarly to Lord Of The Rings: The Two Towers as well, almost a side scrolling beat-‘em/slash-‘em-up, well it would be side scrolling if the camera stayed in one place long enough, not that it’s a bad camera, just a little disorientating. You go through Electronic Theatre Imagethe game using your repertoire of moves to destroy pretty much anything that moves, which slowly fills up a bar close to your health, this bar gives you, Fair, Good, Impressive or Masterful finishes whichall get added up at the end to work out your experience for that level, this experience is used to buy moves or the next level in Force Power, taking you though three levels of Jedi Mastery, with the ultimate aim to become a Jedi Master.  Luckily for the game these 26 levels of one player Jedi mayhem isn’t all there is, they have also included some bonus missions where you can play as different characters seen through the game, although the moves for this mode do seem to be slightly limited they do offer a break from the difficult parts of the main game.

There are also two-player modes; versus or co-operative. Each are masses of fun and while the levels in co-op mode do get a little bland after a while, the versus mode could almost be sold as a complete game. There are nine characters to choose from, each with completely different attributes making it worthwhile to go through them all to find your comfortable medium.

Graphically this gaElectronic Theatre Imageme is awesome looking easily as good as Lord of the Rings: The Two Towers did when that first came out; each area is self contained, so there isn’t any polygon pop-up or problems with the draw distance, every animation sequence has been carefully rendered, so when you do Matrix style slow down, nothing jilts or jumps, all very nicely seamless in fact. 

From the very beginning this game had a lot to live up to, well over twenty years of Star Wars hype, lunacy, and even sheer fantasy indulgence needs to be summed up in this tiny package. This is the product every person who held the virtual lightsabers aloft has been waiting for, the “ultimate” Star Wars game; does it meet everything these years of waiting have made us anticipate?  Only sales of the game will prove this, one way or the other. In my view this game is worth every penny to own, it fulfils my personal expectations perfectly, there is nothing at the moment I feel anyone could add to a lightsabers slash-‘em-up that would better this game. A must for every Star Wars fan.Electronic Theatre Image

 

 

 

 

 

 

 

 

 

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