Electronic Theatre Preview: Driver: Parallel Lines

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Electronic Theatre Image            Driver: Parallel Lines comes to UK shores on 17th March, 2006 , and has caused a rather sensational storm throughout its path to release. After the rather mediocre Driv3r and amidst fears and rumours of liquidation, ATARI hold their heads-high with one of this year’s highest profile releases.

            With the PlayStation2 Preview Code we received being ridiculously limited, it’s hard toElectronic Theatre Image judge exactly how the Mission Structure will proceed, however what is apparently obvious is that Driver: Parallel Lines certainly contains the essence of one of its big tag-lines: big, hard, fast Hollywood car chases.

            Playing as T.K., aka The Kid, in 1978 Harlem, a speeding getaway from an unfortunate incident with a Police Officer and a donut cart sees you flying down back-streets and hurtling round corners in an order to evade the blue’s pursuit. The cars handle with great variation and each is as responsive as the top-tier of PlayStation2 releases. It’s clear that, as you would hope, a lot of attention has been spent on refining the driving element of the title.

            Done away with is much of the need for on-foot play. An element will still be played, but the emphasis is squared firmly back on the driving simulation and, as such, the detail on each of the car models is remarkable. The title boasts Electronic Theatre Imagea large variety of vehicle models available in each time period – 1978 and 2006; when T.K. leaves prison after having been set-up – and each one reflects light and adjusts itself to the roads’ surface with grace. The character animation is reliable and the draw distance surpasses the title’s artificially-dealt rival Grand Theft Auto: San Andreas.

            Driver: Parallel Lines makes its entrance into the arena with a bang, but whether or not the franchise pulls in the crowd it once did remains to be seen. Driv3r is all but a distant memory for developers Reflections, but it’s the public that will decide the fate of Driver and, ultimately, ATARI.

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