Around the time in which Lara Croft; Tomb Raider: Legend was released, Eidos spoke about the possibility of a remake of the original title heading towards the PlayStation2 at some point in the not-too-distant future. Originally in development by Core Design, the project was cancelled mid-production. However, Eidos then decided to hand the project over to the developers of Lara Croft’s back-to-form release, Lara Croft; Tomb Raider: Legend, Crystal Dynamics. Now, Eidos have chosen to reveal all the details about Lara Croft; Tomb Raider: Anniversary in an attempt to garner the after-Christmas flush and build-up anticipation for it’s early 2007 launch. Hitting only the PlayStation2, PSP and PC, many fans of Lara Croft; Tomb Raider: Legend may feel Eidos are missing a great opportunity by restricting the title to the last generation of hardware – especially given the title is built upon the same Engine used in the first Tomb Raider title to hit a Microsoft console.
Eidos, however, insist that the title is more than a “mere remake”. “Inspired by” the original Tomb Raider release, Lara Croft; Tomb Raider: Anniversary promises to take the easy-going Action/Adventure styling’s of Lara Croft: Tomb Raider: Legend and add to it revisits to original locations such as Peru and Greece, as well as adding vastly improved A.I.. Many of the details won’t be confirmed for some time still, and Eidos’ Fact Sheet doesn’t even attempt to fill-in too many blanks. It seems, however, that this time Lara may not be limited only to the realm of reality, with Eidos stating that the player will “enter into strange, undiscovered lands and solve their deepest, darkest mysteries, open doors to new realms, uncover great rewards and unearth secrets to Lara’s past.”
Details of Lara’s gadgets, manoeuvres and the likes are non-existent, however, most discerning gamers will have realised that with the title utilising the same Engine as Lara Croft; Tomb Raider: Legend, Lara’s move-set is highly likely to be similar – if not identical – to that in her previous escapade. Also, given that the basis of the game is intrinsically hinged to the first release of Tomb Raider, it would be quite easy to predict that the gadgets and weaponry available would be very similar to that of the first title, or indeed a collection of those used throughout the series.
No release date has been confirmed as-of-yet, however it’s highly likely that the title will arrive in the first half of 2007 in the UK. This journalist would put the odds-on 30th March, 2007 – the big day most AAA Releases will see shop shelves, just in time for what is traditionally the second-biggest selling-period for videogames in the UK; Easter.