Electronic Theatre In-depth Review: Capcom Fighting Jam

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Rating: 5.0/5 (1 vote cast)

Electronic Theatre ImageWhen I first read my review schedule for this quarter, my initial thought was GODDAMIT!!! Since the release of the original Street Fighter I haven’t been a fan which I’m sure will be to many regular readers disgust. For some reason I’ve never been able to pull off the moves/specials attacks. I never had a problem with other one-on-one beat-‘em-ups such as Mortal Kombat or Soul Calibur. So I begrudgingly picked up the controller, and began what is often referred to as “work”.

To my surprise I found that the game was a lot better than I had anticipated. Although the action seems a bit clunky, it smoothes out after a while when you adjust to the speed. Capcom bundled Electronic Theatre Imagetogether five different fighting games to makes this title, characters from Street Fighter II, Street Fighter III, Street Fighter Alpha, Dark Stalkers and Red Earth appear with a wholly new variety of backdrops. 

While playing the game you find that the buttons feel just as unresponsive as you remember from Street Fighter II on the SNES; so you have to learn to adjust your tactics so you can pull off the moves. During gameplay the backdrops are very nicely drawn but poorly animated, with multiple characters standing still while the occasional arm moving or a head turns here and there. The special effects are fairly cool and the title features large character sprites, which allows you to see what you are doing and makes for a few wincing moments.

As stated above, the title features a nice variety of characters from Ryu from Street Fighter II to Electronic Theatre ImagePyron from Dark Stalkers to Kenji from Red Earth. However, it appears that the characters may not have been particularly well balanced, meaning certain characters clearly have the edge over their competition, with different Special Meters for the different guest games allowing you to build specials to different degrees.

With an extensive history of fighting games, its hard to make a game that will not only live up to the 2D beat-‘em-ups of today, but that will also please the fans whilst staying true to the original intention for developing such a title. I think Capcom have honoured the industry by releasing this game on the Xbox, the system is a lot more capable and although there may not be such a wide audience on the system the title definitely feels more suited than on its opposition.

When you play on XboxLIVE! you find there is a lot of lag time, which makes the moves harder Electronic Theatre Imageto pull off, and can get quite annoying. Although it’s enjoyable to paste some unknown opponent from half way across the globe, it doesn’t really make up for that dodgy lag time.

Since the evolution of the home console’s the arcade industry has dropped off. With most games going straight to the home consoles, there’s not a lot of support for arcades, that’s why arcades are filled with 2p pusher’s and fruit machines. Although there are a lot of other fighting games on the market, most games of today are 3D, does that mean there is no room for 2D games anymore? Compared to earlier Electronic Theatre ImageCapcom fighting games it’s a lot faster. The graphics are sharper, special effects are a lot more impressive and the character sprites are nice and large. It’s such shame that the same level of attention clearly hasn’t been used on the backdrops; although looking gorgeously hand-drawn, the distinct lack of animation falls behind competitors. The title features a terrible sound track, which doesn’t sound like it should be part of a fighting game.

With Street Fighter III: Third Strike already released on the Xbox it seems hardly worth while releasing this game on the system. Street Fighter III: Third Strike is far superior to Capcom Fighting Jam, but that doesn’t mean this game isn’t worth buying, despite all its bad points it’s still a pretty good beat-em-up.Electronic Theatre Image






















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