Electronic Theatre In-depth Review: We Sing: Pop!

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Electronic Theatre ImageThe latest in what is now a long line of We Sing titles available for Wii gamers, We Sing: Pop! is another title from Nordic Games designed to increase their karaoke videogame dominance on the hugely popular home console. Betting against it at this point would be nothing short of foolhardy.

From a technical standpoint Nintendo’s Wii has had its day. Only ever slightly more powerful than the underappreciated GameCube hardware, to suggest that it might have the same lifespan as the Xbox 360 or PlayStation 3 was to Electronic Theatre Imagesimply misinterpret the console market, but that’s not to say there’s no longer an audience willing to adopt new software for the system. One of the biggest console audiences in history doesn’t just disappear overnight, and this is the basis on which We Sing: Pop! found it’s way to market: a new edition of an already popular series making waves on a console becoming starved of new attractions.

Of course, We Sing: Pop! follows the familiar format of all the We Sing videogames. Several different gameplay modes allow players to sing together, against one another, in a series of lighthearted solo challenges or with individual parts. Right there you’ve got the basic demands of any karaoke videogame satisfied – as long as the accompanying tracklist is suitable for the specific audience – but We Sing: Pop! goes a stage further by layering additional customisation options on top.

Blind and Expert are two gameplay mode variations that players of the We Sing series have found particularly challenging, the first removing on-screen information and the second demanding pitch-perfect delivery. Despite the praise levied at these gameplay additions however, they previously had not been available for solo Electronic Theatre Imageplayers in the core gameplay mode; We Sing: Pop! changes this, allowing players to customise the difficulty of every moment of their game. The now famous singing lessons and video jukebox modes remain also, covering every possible ground for a bedroom boogie or lively party antics.

And then there’s that tracklist. There’s no denying that We Sing: Pop! is developed for a modern day Top of the Pops audience: the tracklist reads like a collection of BBC Radio 1’s who’s-who of pop music from the past three years with the occasional classic from previous decades thrown in for good measure. Anyone with even a minor knowledge of popular culture will know the vast majority of the thirty included songs before the disc is even out of the case, but that’s the point. While Lady Gaga may not be your thing, perhaps Outkast is? If it’s a night at home after a few drinks a bit of cheese from Village People or Vanilla Ice might just be the trick. And for those parents roped into playing with their young children there’s always SonnyElectronic Theatre Image & Cher or Wham!. For nearly every gamer playing We Sing: Pop! it will be hard not to find a song they like or artist they respect. What’s more every track (bar Sonny & Cher’s I Got You Babe) features the original music video that accompanied the chart release.

Given the established success of the We Sing series, We Sing: Pop! is almost certain to find a keen audience among those not yet interested or willing to move on to high-definition gaming. While some might simply suggest that We Sing: Pop! is ‘more of the same’, there’s no denying that Nordic Games ahs invested in iteration, listening to the fans of the series and implementing those demands which would add value to the product. We Sing: Pop! isn’t exactly breaking the mold, but Nordic Games knows the old adage well: if it isn’t broken, don’t fix it.

 

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