Electronic Theatre In-depth Review: We Sing: Robbie Williams

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            Robbie Williams is a very busy man at present. Not content with grabbing numerous headlines by rejoining Take That – who themselves have already very cleverly engineered a surprisingly successful comeback – he also has a ‘Greatest Hits’ album currently scaling the charts. More importantly however, is the release of his very own videogame, We Sing: Robbie Williams, a product that takes the best elements of both components of its title and rolls them out for that very core Pop demographic: Wii owners.

            As Robbie Williams has progressed in his career, so to have his audience progressed in their lives. From what was once a young teen fanbase his most immediate followers have since become young mothers and housewives. A generalisation though it may be, this is clearly where the foundation of Nordic Games’ market positioning for We Sing: Robbie Williams lies, as the presentation of the title is directly aimed at those households that have adopted the Wii system and are looking for a Christmas present for the head female of the family. And to that end, it’s nothing less than perfect for even the most casual Robbie Williams fan.

            Featuring twenty three of the most popular tracks from Robbie Williams’ solo career, including Angles, She’s The One, Feel and No Regrets, his famous duets with Kylie Minogue and Nicole Kidman and, in quite a notable coup, his recent duet with Gary Barlow, Shame, as a bonus track, the selection of tracks in undoubtedly comprehensive. What is equally as important however, is that every single track features the original music video.

            Even further adding to the value of the package for fans is a photo gallery, jukebox mode and footage from Robbie Williams’ most famous live performance, the 2003 Knebworth concert. We Sing: Robbie Williams is designed to appeal to fans of the man’s music, big or small, but for even the most diehard follower We Sing: Robbie Williams offers such a comprehensive package that it’ll be practically irresistible.

            In terms of gameplay, We Sing: Robbie Williams of course plays to the same standard of the most recent We Sing title, We Sing: Encore. The Solo, Party and Karaoke gameplay modes play to the same advantages of single-player rewards and multiplayer score-based mechanics of any of the popular karaoke modes, and while it may well be only the younger or most hardened fans that draw the most of the single-player game, unlocking the extra features mentioned above, the multiplayer modes have a decent enough assortment of rule sets to provide a compelling experience for near-any player. What’s more, the package is rounded-off with the same very well designed singing lessons that featured in We Sing: Encore. They still may not actually teach players how to sing, but once again provide more than adequate help with pitch detection and holding notes.

            There may be many karaoke videogames lining the store shelves these days – especially on the mass market Wii format – but few have managed to push themselves so hard into the public consciousness as to offer such a high profile licence as that of Robbie Williams. And there’s a perfectly good reason for that. While We Sing: Robbie Williams doesn’t deviate from the now well-established formula of the We Sing games, it really has no need to. We Sing has become the de facto standard for karaoke games on Wii, and We Sing: Robbie Williams only further iterates that point.

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