Electronic Theatre Preview: We Sing Pop!

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Electronic Theatre ImageIn the three years since the release of the first title in Nordic Games’ karaoke series, We Sing has become the de facto singing software on the Nintendo Wii. It’s range of releases encompass tastes and trends from all corners of the music world, and with the forthcoming We Sing Pop!, Nordic Games are looking set to offer another compendium of tracks suitable for the whole family.

Featuring thirty tracks in total, all of those included on the disc will also present their accompanying music video bar one; Sonny & Cher’s I Got You Babe misses that boat simply due to its age. However, this does help demonstrateElectronic Theatre Image just how varied the tracklisting is: Coldplay, Hanson, Jessie J, Lady Gaga, Outkast, The Village People, Wet Wet Wet and Bruno Mars. We Sing Pop! does undoubtedly offer a great cross-section of the largest genre of music, from modern hits to tracks from the ‘70s, ‘80s and ‘90s.

Of course, the gameplay of We Sing Pop! will be familiar to anyone who’s played any previous edition of the series, or in fact any karaoke videogame. The lyrics are presented on the bottom of the screen, and as the song progresses the lyrics change colour to represent appropriate pacing. The player’s score is displayed at the top of the screen, and the music video is displayed in the background. This is the case with all gameplay modes bar the Blind Mode, in which only the music video remains.

Blind Mode has appeared in We Sing titles previously, but in We Sing Pop! Nordic Games has answered the requests of fans to expand the single-player experience. Both Blind Mode and Expert Mode are now available from the moment the disc is inserted for both solo singers and when player in multiplayer mode. Also included are Electronic Theatre Imagethe Duet and Versus modes, the latter of which sees players race to a predetermined score. Marathon Mode returns, in which players choose up to eight songs for continuous play, but players can also create up to three playlists that exist across all modes.

As is traditional for the We Sing videogames, the presentation of We Sing Pop! is crisp and clean. The whitewashed aesthetic of the menu system ably reflects the design of its host format and the in-game menu is orderly and efficient, providing the option to switch difficulty, song parts and length before beginning each track. We Sing Pop! is clearly a product of the continued refinement of We Sing throughout the seven previous PAL releases, culminating in a design that matches the directness of it’s target audience perfectly. Exactly where the We Sing franchise will go after We Sing Pop! remains to be seen, but as an Easter release designed for a wide cross section of the British population, We Sing Pop! is almost certain to rank highly in the Wii’s sales chart when it launches later this month.

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