Electronic Theatre Preview: Tatsunoko Vs. Capcom Ultimate All-Stars

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            At the London MCM Expo last month, Tatsunoko Vs. Capcom Ultimate All-Stars made it’s European debut to what appeared to be a frequently bewildered audience. With Capcom offering a number of well-known, genre-defining characters and Tatsunoko mustering a handful of B-List stars, it would be easy to suggest that a European release is a pleasant surprise, if not a downright shock. However, even from the brief time with the game, Electronic Theatre would certainly lean on the side of being grateful Capcom have seen fit to bring the title to Europe.

            Original and compelling one-on-one Beat-‘Em-Ups are few and far between on Wii. While SNK Playmore has supported the system with a number of worthwhileElectronic Theatre Image The King of Fighters and Samurai Showdown compilations, there is little to rival the majesty of Street Fighter IV or glossy boldness of Soul Calibur IV. Tatsunoko Vs. Capcom Ultimate All-Stars aims to fill that void with fast-paced, dramatic combat and wildly varying characters. And with that, the greatest concern becomes the games’ balance, which of course will have to wait to be put through its’ paces.

            For now though, Electronic Theatre can bring you details of that new addition that has shocked many, Frank West. Star of the original Dead Rising and the Wii exclusive Dead Rising: Chop Til You Drop, West is a very slow character by comparison to the vast majority of the roster, but makes-up for it with some devastatingly powerful attacks. His moveset is based upon roll combination akin to Ryu from the Street Fighter series (who also features here in Tatsunoko Vs. Capcom Ultimate All-Stars) and introduces a number of familiar items; baseball bats and shopping trolleys, along with spawning zombies, are all just a couple of button presses Electronic Theatre Imageaway. One of his Special Attacks does deserve special mention: Frank jumps off-screen, returning a moment later in full Mega-Man gear, launching a gigantic beam filling the bottom half of the screen.

            Near-enough every character on the roster features a similarly huge attack, and with numerous team attacks available players’ aren’t limited in tactics, despite the seemingly narrow control system. Opposed to the typical Capcom set-up of punches and kicks both available in weak, medium and heavy attack varieties, only three attack buttons are present in Tatsunoko Vs. Capcom Ultimate All-Stars. However, with each representing a different variant of many of the attacks and the numerous special manoeuvres, Tatsunoko Vs. Capcom Ultimate All-Stars will still demand some time to master.

            Tatsunoko Vs. Capcom Ultimate All-Stars is currently due for release across Europe early next year, exclusively on Wii, and Electronic Theatre has been informed that there may still be a few more surprises in store for fans of both Tatsunoko and Capcom. Of course, Electronic Theatre will keep you updated with all the latest details.

 

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