Electronic Theatre Preview: Just Dance 2

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Ubisoft’s Wii exclusive Just Dance caused quite a stir in the latter part of last year and even early into 2010. Repeatedly topping the UK sales charts unexpectedly too all – Ubisoft included, it would appear – the modest package of course deserves a sequel, if not for it’s underdog status then simply to meet the newfound demand for inventive dance games. Just Dance 2 carries that character through in its hyperactive presentation, as despite its predecessor’s success the series is most likely to play second fiddle to Ubisoft’s other forthcoming dancing title, Michael Jackson: The Experience.

That could well be considered a shame however, as while Michael Jackson: The Experience is looking set to become a fantastic adaptation of the King of Pop, Just Dance 2 has plenty of attractive qualities of it’s own. Every inch of the game is lined with bright neon and beautifully animated silhouettes; to suggest that Just Dance 2 looks striking is grand understatement. From the top end menu to the Electronic Theatre Imagein-game dance instructor and layout of the on-screen furniture, Just Dance 2 has been crafted to be a vibrant and captivating evening’s entertainment.

Thankfully, for those so inclined the actual dancing itself stands-up to scrutiny. The original Just Dance has left little room for improvement aside from adding new tracks and gameplay modes, and yet Just Dance 2 still feels fresh. A greatly expanded series of dance manoeuvres coupled with a much more inviting assortment of tracks and multiplayer modes correct what few mistakes Ubisoft made last time around. From just a few sample tracks and a flick through the menu, it’s difficult to see any reason why fans of the original Just Dance will be disappointed with this sequel.

Just Dance 2 may not be a top priority amongst long-time gamers, but the same criticism could have – and often was – easily been said about the first title. That some of its audience may be borrowed by Michael Jackson: The Experience is hardly likely to bother Ubisoft, and though the improvements on the first title are limited, there’s more than enough here to call fans back for a second visit.

 

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