Electronic Theatre In-depth Review: Max Payne 3 – Local Justice Pack

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The first downloadable content (DLC) pack for Rockstar Games’ critically acclaimed Max Payne 3 arrived for Xbox 360 and PlayStation 3 last week, with a PC version set to follow later this month, known as the Local Justice Pack. This add-on is designed for the multiplayer component of the videogame exclusively, adding three new maps and a brand new item, weapon and faction.

The first of the three maps, 55th Battalion HQ, is open to all gameplay modes. This is unquestionably due to its varied landscape, which sees players working their way through offices, across a small car pack and into an abandoned precinct. The transference between dilapidated jail cells, and entrance lobby, staircases and archives calls for the development of some unique strategies, but the vast quantity of right-angled corners allow for any player to quickly get up to speed with a handful of effective tactics.

The other two maps, The Imperial Palace and Departure Lounge, are more limited in their availability, compatible with Deathmatch, Team Deathmatch and Payne Killer gameplay modes only. This would be due to their structure more than anything else, as each features a very unconventional layout. The Imperial Palace presents two tiers that act as a single plane (there is no going under the higher tier) typically giving the advantage to the players who head for the high ground, and despite presenting plenty of cover in all areas well organised teams can operate with clear lines of sight at all times, making it difficult for the opposition to push across the map. The Departure Lounge also features two tiers, but here players can operate above-and-below one another. One large room allows several players to combat one another on these tiers from long range, clearly inviting teams to work together to exercise flanking tactics.

In addition to the new maps, the Local Justice Pack adds a new item and weapon. The Light Fingers Item allows for faster looting, for which the benefits will depend greatly on your intended tactical angle and your passion for risk/reward systems, while the M4 Assault Rifle will be a pleasant addition for most players, giving you yet another artillery option for mid-range combat.

The last addition presented by the Local Justice Pack is actually fairly substantial, though it has little impact on the gameplay. The São Paulo Police Faction adds a great deal of new customisation options, presenting unique in-game avatar items, as well as new challenges and Achievements/Trophies that occur as a meta game on top of the action-packed multiplayer experience itself. This of course, is the ethos of the Local Justice Pack – and quite possibly future DLC for Max Payne 3 – in that this new content adds a new layer to an already deep experience. New tactics and opportunities available directly in-game, and additional pleasantries outside of it, the Local Justice Pack essentially covers all of its bases. And for the still hugely active Max Payne 3 community, that’s more than enough reason to invest.

 

 

 

 

 

 

 

 

 

 

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