Electronic Theatre In-depth Review: Brink: Agents of Change

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            Since the launch of Splash Damage and Bethesda Softworks’ Brink back in May, the game has been met with a considerably mixed reaction from consumers and critics alike. Seemingly having pitched Brink perfectly in terms of its reward and progression system, much of the game left players feeling cold during play. The ideas were there, but the implementation was not the exacting standard that the many years in development had lead us to believe the British studio responsible for the game would achieve. As the first downloadable content (DLC) pack for the game, Brink: Agents of Change doesn’t exactly fix these fundamental issues, but it makes a good job of painting over the cracks.

            In reality, Brink: Agents of Change is more than just a DLC pack. It’s a series of precise patches and rule rewrites designed to entice the core demographic Electronic Theatre Imageback to the game. This is apparent not just in the design, but in the marketing of the DLC. Brink: Agents of Change is free for the first two weeks of launch, encouraging those who already own the game to get back online and playing with the community with brand new equipment, abilities, stages and missions.

            The core of the Brink: Agents of Change update comes in the form of two new missions which, as would be expected, are playable as either faction. Both Day 21: Lab Rats and Day 23: Founders Keepers are played across a brand new stage, though the objectives still remain based on the familiar ‘take point’ or ‘defend point’ scenarios. However, the general ebb-and-flow of the tug-of-war battles seems to be handled better here than in any of the on-disc stages. The bottlenecks either side of an objective’s location in which most of the action takes place provide an interesting variety of scenery for different tactics, meaning every class can be just as effective when defending or assaulting a point as any other, however there are still specific class requirements for completing the objective.

What little storyline there is attached to each of these new missions continues directly from the on-disc content, so you’re likely to have wanted to have completed the game before you begin. But of course, given how comparatively short the first play through of Brink asElectronic Theatre Image a single faction is, if you’re downloading this content within the two week free period after launch, it’s likely you’ve already played it through more than once. The cut-scenes promote the same sense of quality and humour as the original content, but still fail to flesh-out Brink’s would into anything more than a generic ‘white hat vs. black hat’ affair.

Weighing in at 502.20 MB, there are of course a number of new additions to the weapon and abilities selections included within Brink: Agents of Change. An influence from the now defunct Kaos Studios comes in the form of the Operative’s UAV, while the Soldier’s Napalm Grenade is devilishly combustible. New attachments and clothing are also available, giving fans of the game another excuse to continue earning XP. And that’s the position Brink: Agents of Change finds itself in as a DLC pack: it’s likely to encourage those already enamoured with the game, but unlikely to convince any gamers who weren’t intending on playing otherwise.

 

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