Following the tease last week, Codemasters has officially announced that GRID 2 is in production at Codemasters Racing Studios and set for a 2013 launch for the Xbox 360, PlayStation 3 and PC. GRID 2 is the follow-up to the hugely popular Race Driver: GRID, and a debut trailer reveals the first of the sequel’s new locations, including Chicago and Paris.
In pre-production for two years, GRID 2 is now in full development on the latest evolution of the award-winning EGO Game Technology Platform. Following the success of Race Driver: GRID, which set new standards for damage, AI, visuals and introduced the Flashback time rewind feature – now adopted by many racing videogames – Codemasters promise that GRID 2 will again raise the gameplay and technological bar for motorsport gaming and remain true to the series’ core value: it’s all about the race.
“GRID’s back and we’re going to make street, track and road racing exciting again,” said Clive Moody, Executive Producer. “The core design philosophy for GRID 2 is that we treat the race as a character, not a consequence of simply putting cars on tracks. Everything that goes into the game impacts on that second-to-second, in the moment, blockbuster drama – the feel and personality of the race.”
“We’re pushing boundaries once again with what can be accomplished in the genre via new tools, technology and innovations. In single-player, split-screen and online, the next-generation of the EGO Game Technology Platform will power graphics, AI, handling and damage advancements that will immerse players in the racing experience like never before. Like its predecessor, GRID 2 will put the sheer thrill and adrenaline rush of the race at the heart of the experience. It’s what we call ‘Total Race Day Immersion.’”
Featuring an expansive career mode, players will get behind the wheel of a handpicked selection of automotive icons spanning four decades and three continents: USA, Europe and Asia. Players will race their way to the top of a new, evolving world of motorsport, from Paris to Abu Dhabi, Miami to the sun-kissed California coast and beyond, beautifully created city streets, licensed circuits and edge-of-control mountain roads.
GRID 2 builds on the handling model from Race Driver: GRID with the new TrueFeel Handling System, designed to use real physics in order to hit a sweetspot between accessibility and simulation and deliver handling that is approachable yet challenging to master. Codemasters promise that GRID 2 will also set new standards for a racing multiplayer experience with an entirely distinct and extensive gameplay component and unique progression system.
Deep customisation options and integration with RaceNet – the online community portal for Codemasters Racing videogames which tracks player’s races, rewards and rivals – will offer further connectivity in GRID 2’s new world of motorsport. GRID 2 is currently in development for Xbox 360, PlayStation 3 and PC, and is expected to be available in 2013. Electronic Theatre will of course keep you updated with all the latest details on this highly anticipated title.