Creative Producer: ‘Dead Island: Riptide is not a Sequel’

The issue of the ‘1.5’ reputation plagues many a sequel, when audiences set their expectations so high that anything short of a giant leap forward will see the videogame considered a revision rather than an innovation by many. While developers and publishers are often quick […]
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The issue of the ‘1.5’ reputation plagues many a sequel, when audiences set their expectations so high that anything short of a giant leap forward will see the videogame considered a revision rather than an innovation by many. While developers and publishers are often quick to dismiss any such idea, Deep Silver isn’t so worried about this reputation being attached to the forthcoming Dead Island: Riptide. In fact, they positively encourage it.

Dead Island: Riptide is the next instalment in the Dead Island franchise but it is not the sequel to Dead Island.” States Anthony Cardahi, Creative Producer at Deep Silver, when discussing the advances being made with the upcoming second Dead Island title. “We wanted to provide more ‘Dead Island’ to players relatively fast and also to continue the story where we had left off, so it made sense to use the same – but improved – engine as Dead Island. The core mechanics are the same and a lot of things are familiar.”

The videogame received its second outing for European press yesterday following a warmly received demonstration at Gamescom back in July of this year. Much of what was shown had already been seen, but there was clearly room to offer more detail on some of the new additions Dead Island: Riptide will bring to the tropical zombie-bashing experience.

“The water system which allows us to introduce the boat… which is going to affect how you navigate. We have the improved dynamic weather system… We can script these moments so they feel more intense, but at the same time it’s a fully dynamic system so you’re going to be just wandering around and it’s going to change.”

These and other improvements and renovations were discussed at great length, which Electronic Theatre will bring you more details on soon. However, in addition to enthusing about the technical advances made in the intervening months between the release of Dead Island and the revelation of this follow-up, Cardahi was obviously more than willing to discuss the principles behind the design of Dead Island: Riptide as much as the videogame itself.

“Now of course the Dead Island franchise for us is important and we really have the intention of making it last.

“We wanted to separate the idea of a ‘full blown sequel’ from a ‘new instalment.’ Those are two separate ideas.” Offers Cardahi when pressed about the difference between a sequel and that which Dead Island: Riptide offers. “Dead Island is amazingly loved by a lot of players, and it wouldn’t make sense for us to halt the adventure here. So you can definitely expect to see more from Dead Island in the future.”

Set for release in April next year, Dead Island: Riptide is the second title to come from the hugely popular franchise. However, if Deep Silver have their wish, it most certainly won’t be the last. Electronic Theatre will keep you updated with all the latest details on Dead Island whatever the future may hold.

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