Electronic Theatre Preview: Tom Clancy’s Ghost Recon: Future Soldier

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Electronic Theatre ImageOver the years since the original announcement of Tom Clancy’s Ghost Recon: Future Soldier Electronic Theatre has had many opportunities to get hands-on with the videogame. From the structured single-player experience to team-based deathmatching, Tom Clancy’s Ghost Recon: Future Soldier has been a staple presence at Ubisoft’s press days. Now though, it’s more than just the press and interested parties that had access to the videogame, as Tom Clancy’s Ghost Recon: Future Soldier is currently playing host to a closed public beta.

The currently on-going beta phase for Tom Clancy’s Ghost Recon: Future Soldier is a little different to many of those which have been featured on consoles previously, as it’s arguably less for the sake of perfecting the Electronic Theatre Imagedevelopment and more for the intention of delivering a point of intrigue for fans. It may not be the same as the final product that is delivered, but much like Battlefield 3, it’s highly unlikely that any details or evidence presented by the beta will affect the day one experience offered by the multiplayer mode in Tom Clancy’s Ghost Recon: Future Soldier.

The beta includes two maps, Pipeline and Mill. Pipeline is a series of corridors that work across the map, with two tiers allowing for vantage points both when attacking and when on the defensive. Mill is a more open plan design, with a structure that leads to bottlenecks as players fight for dominance over centralised areas. And that fighting is acted out with one of three classes: Scout, Rifleman and Engineer.

As the player plays through the matches they will earn experience for the class they play as, with kills, assists and object defence/assault all offering points. Progressing through the level system will, as expected, unlock new items for use in-game, and once a few bonuses have been added the player will receive a significant bonus in combat. Even without the artificial progression mechanic however, an advantage will be held by anyone who’s played either of the Tom Clancy’s Ghost Recon: Advanced Warfighter titles; Tom Clancy’s Ghost Recon: Future Soldier is essentially a new take on that familiar formula, and plays very similarly.

As enjoyable as Tom Clancy’s Ghost Recon: Future Soldier is currently proving to be, it’s not without flaws. The friendly fire mechanic is very aggressive, resulting in players often hesitating on that trigger unnecessarily, putting not only themselves but also their teammates at risk. It’s also possible to close in on the enemy spawn Electronic Theatre Imagepoint and takedown enemies within moments of a respawn – it’s not likely that you’ll survive long in such a position, with enemy fire quickly upon your location, but for that player who dies within a moment of respawning such an opportunist strike can be very annoying.

This brief synopsis of the Tom Clancy’s Ghost Recon: Future Soldier beta doesn’t begin to scratch the surface of the multiplayer gameplay included in the videogame, with a second gameplay mode set to be added to the early bird programme later this month. However, even in this short time with the videogame, it’s easy to see that Tom Clancy’s Ghost Recon: Future Soldier is a multiplayer experience best served with a team of friends. Electronic Theatre will keep you updated with all the latest details on Tom Clancy’s Ghost Recon: Future Soldier, and its ongoing beta.

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