The final reveal at Capcom’s pre-gamescom press conference was that of DONTNOD Entertainment’s new intellectual property (IP) for Capcom, Remember Me. Showcased with the debut trailer for the videogame, it’s clear that Capcom and DONTNOD Entertainment are hoping to rival Watch Dogs in terms of core audience anticipation. And arguably, with its high octane science-fiction action, this new trailer could have achieved just that.
At the press conference the director of the project tells us about the basis for the videogame, presenting a striking picture with many similarities to Total Recall; topical with the upcoming remake of the motion-picture to say the least, and some imaginative platforming action performed under the pressure of a constant barrage bullets from an airborne enemy. Remember Me is designed to be a thrilling action title, and that’s a promise it looks as though DONTNOD Entertainment are keen to keep.
Set in Neo-Paris, 2084, all civilians include a wet-wired implant in the back of their neck which records and digitises not just images, but also feelings and emotions. One company, Memoreyes, controls the implants, and playing as Nilin the player is on a quest to bring down the company and retrieve her own memories. Of course, the basis does sound familiar to many motion-picture productions such as the aforementioned Total Recall and also the underappreciated Strange Days – which it also borrows heavily from in terms of visual design – but the gameplay draws more parallels to Prince of Persia or a third-person Mirrors Edge. There is a significant amount of platform gameplay that encourages quick changes of position on the fly and the combat – though appearing less fluid – promotes the use of swift and aggressive melee takedowns.
During the showcase of Remember Me there was a section which showed Nilin’s powers of mind control in full swing. As she stalked he prey she broke into the target’s mind and altered his memories, thus changing his perspective of modern life and leading him to kill himself. Exactly how such instances will pan out for player interpretation and how well they will fit within the wider spectrum of the action-orientated gameplay remains to be seen, but at present it appears to be an interesting diversion breaking-up the dexterity challenges.
Visually, Remember Me looks stunning, with water effects glossing the scenery as rain pours down and hair animation that moves in real-time in the way an actual human hair might. Though it’s possible that Capcom were showing the PC version of the videogame running on hardware that stretches beyond the capabilities of current-generation consoles, if any of the footage were to be taken from the PlayStation 3 or Xbox 360 build Remember Me would put paid to the argument that the console hardware has no more room to grow, and that developers have pushed the modern formats to their limit. Ending their press conference on a high, Capcom revealed one of the best looking third-person videogames ever seen. Only time will whether DONTNOD Entertainment can deliver the gameplay to match.