Team17’s Worms franchise has been doing the rounds for quite some time. Having originally launched back in 1995, almost every single videogame platform over the last seventeen years has received an outing of some kind. However, while new weapons, online gameplay and mission structure have added to the formula, there’s really been little that has had a dramatic impact on the series. That’s where Worms Revolution comes into play: this is a reboot of the franchise, starting from scratch with a brand new attitude.
Now, when Electronic Theatre tells you that Worms Revolution is a brand new start, what you need to take into account is that the Worms franchise has seen so many outings for the simple fact that it is loved by many gamers throughout the globe. While Worms Revolution comes as a reboot, there is much of the videogame that will already be familiar to fans of the series: many well used weapons return, environments sustain damage and the worm characters retain their typical sense of sarcastic wit. Where Worms Revolution proves itself to be worthy of the name is in the introduction of real world physics.
The first example of this we see is right at the very start of the videogame. Players are encouraged to flush away enemies with a stream of globules of water. Of course, from the perspective of a worm water doesn’t move as a whole, but rather as many individual globules competing with one another; trashing about and colliding as they jostle for position. This unreserved sense of momentum comes into play frequently in Worms Revolution, as water is – as it has always been – a very big part of the gameplay. Here in Worms Revolution however, it’s not just an obstacle, but also a weapon.
Of course, it wouldn’t mean all that much if Worms Revolution’s ‘revolution’ was limited to just water. There are many objects positioned within the levels that also make use of the new physics principles. The first example given is that of spanners; subtly positioned throughout the early levels and creating a death-from-above scenario when freed from their holding position, but it’s not long before players are introduced to the benefits of skilfully using magnets, mushrooms and hip flasks.
Worms Revolution does include many new weapons of course, included that of a rennovated sentry gun. An automatic assault weapon that can be incredibly powerful when cleverly placed, the sentry gun is suitably limited in number. It is of course redundant when incorrectly placed, and as such requires some rather careful planning to maximise efficiency.
There’s much more to Worms Revolution than this handful of new additions however, with everything from blast radiuses to backdrop design having undergone a significant remodelling. What’s more Worms Revolution features four classes of worm – Heavy, Scout, Soldier and Scientist – which do significantly impact the way the videogame is played. Electronic Theatre will of course bring you more details on this and the final verdict on Worms Revolution ahead of the videogame’s launch next month.
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