Electronic Theatre Preview: Assassin’s Creed III Multiplayer

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Electronic Theatre ImageFor all the talk of a revolution in both the story and the gameplay of Assassin’s Creed III’s single-player campaign there’s been relatively little said about the multiplayer. The reveal of the key new gameplay mode, Wolf Pack, was an understated proposition, presumably for want of not outshining the single-player. However, having had a reasonable amount of time to get hands-on with Assassin’s Creed III’s multiplayer gameplay, Electronic Theatre could well see that becoming an issue for the marketing teams.

While the multiplayer gameplay of Assassin’s Creed III is a concerted effort to improve the existing template rather than boiling it down to its essence and building it afresh – after all, the online component of Assassin’s Creed Electronic Theatre Imagehas only seen two outings thus far – there’s no denying that it too offers a noteworthy step forward. The core gameplay design has received a small tidy but largely remains untouched; it’s the brand new dressings that have been applied that make all the difference.

Deathmatch, Capture the Flag and King of the Hill match types are all present and correct, as would be expected, and they play similarly as in both Assassin’s Creed: Brotherhood and Assassin’s Creed: Revelations. Known as ‘Domination,’ the King of the Hill mode in Assassin’s Creed III still offered players the opportunity to stalk their prey, though it was much more effective when doing so under the pressure of defending or assaulting a base. The special skillsElectronic Theatre Image that can be earned through continued play are still available here, though as the team attacking the base can only stun defenders, it’s useful to plan your customised skillsets accordingly.

While the Domination mode is a wholly enjoyable multiplayer affair, it’s the Wolf Pack that garnered the most attention during Electronic Theatre’s time with the videogame. A brand new team-based gameplay mode, Wolf Pack is a variation on the now popular Horde scenario built around the foundations laid out by the Assassin’s Creed formula. Rewarding aggressive kills, all of the players on a team are given the same set of targets. Approaching the area in which the targets are located, the players get a greater reward for synchronising their kills; timing is everything in Assassin’s Creed III’s Wolf Pack mode with each match beginning with only sixty second on the clock and more time awarded for kills, bonuses are applied for all team members synchronising their kills.

The Wolf Pack mode works in a series of waves, unsurprisingly known as ‘Sequences,’ with twenty five being the uppermost limit. Things get considerably more challenging as player move through the Electronic Theatre ImageSequences until the point where only the most skilled players stand to compete against the ticking clock. It’s a surprisingly compelling formula, and undoubtedly one that will keep players coming back even once that twenty fifth Sequence has been defeated.

Of course, there’s ample window dressing alongside all of this renovation. A generous levelling system and plenty of avatars available to play as (fifteen in the available preview build) plus a vast array of unlockable costumes go hand-in-hand with the special skills available for the player to use in-game. But if you so choose, you can still strip this all back with the Simple Deathmatch mode, removing all customisation options.

In addition to all of this new content, Ubisoft has plans support the community with special events arranged by developers. Currently expected to take place on a monthly basis, these events will Electronic Theatre Imagein-game rewards offered for taking part. An example of the team’s commitment to making Assassin’s Creed III as keenly welcomed for multiplayer gameplay as it is for its single-player campaign, you’d be hard pressed to find fault with their effort. As for whether or not the gameplay itself can support such grand ambitions, we’ve only weeks left til we find out.

 

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