Banjo-Kazooie: Nuts & Bolts is the long-awaited third title in a trilogy that began on the Nintendo64. Originally unveiled with a trailer showing no gameplay at E3 2006, snippets of information have been continuously forthcoming since. While the vehicular gameplay and return of many fan-favourite characters have been revealed, a connection with how the game actually plays has been sorely missing, until now.
E3 2008 see RARE’s latest attempt to reclaim it’s glory days come into the light and show strength is a genre that the Xbox360 is sorely lacking; traditional Platform games.
The E3 2008 Trailer demonstrates a little of how the story may come together, as well as showing some of the gameplay elements only available to the press before. The series traditions of collecting Notes within Levels, and Jiggys as currency for new ones continues, with Platform-based puzzles having to be completed for each. One of the Levels demonstrated at the show unveiled a huge arena for gameplay with puzzles comprising of both on-foot and vehicle orientated objectives.
The vehicle construction has also now been shown, and it’s deviously simple. Collecting and being rewarded with new modular items allows the player to simply “click” together vehicle parts with varying effect. The scope of creativity available is wonderful and, if all goes according to plan, the game shall arrive with the ability to trade creations online.
Another shock announcement was the arrival of the original Nintendo64 Banjo-Kazooie on XboxLIVE! Arcade. While originally published by Nintendo, the title remains the Intellectual Property of RARE, and so an agreement between these companies and Microsoft has obviously been reached, providing hope for an update of the Nintendo64’s sequel, Banjo-Tooie, and that an agreement could be reached with Activision for the same to happen with RARE’s GoldenEye 007.